Journal article
Computing Skeletons for Rectilinearly Convex Obstacles in the Rectilinear Plane
M Volz, M Brazil, C Ras, D Thomas
Journal of Optimization Theory and Applications | Springer | Published : 2020
Abstract
We introduce the concept of an obstacle skeleton, which is a set of line segments inside a polygonal obstacle ω that can be used in place of ω when performing intersection tests for obstacle-avoiding network problems in the plane. A skeleton can have significantly fewer line segments compared to the number of line segments in the boundary of the original obstacle, and therefore performing intersection tests on a skeleton (rather than the original obstacle) can significantly reduce the CPU time required by algorithms for computing solutions to obstacle-avoidance problems. A minimum skeleton is a skeleton with the smallest possible number of line segments. We provide an exact O(n2) algorithm f..
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Awarded by Australian Research Council
Funding Acknowledgements
We thank Martin Zachariasen for interesting discussions and feedback over the course of developing this work. This work was supported by an Australian Research Council Discovery Grant.